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GambulamiCreature 11


UniqueNESmallFey
Source Pathfinder #172: Secrets of the Temple-City
Perception +21 (low-light vision, scent (imprecise) 30 feet)
Languages Aklo, Common, Sylvan
Skills Athletics +24, Crafting +18, Deception +20, Intimidation +22, Nature +21, Stealth +22, Survival +21
Str +7, Dex +5, Con +3, Int +1, Wis +4, Cha +3

AC 31; Fort +24; Reflex +20; Will +21;
HP 200
Speed 20 feet

Deflecting Branch One Action +24 (+19, +14) to hit (forceful, magical, sweep) 3d10+13 Bludgeoning
Jaws One Action +22 (+17, +12) to hit 2d8+13 Piercing
Spear One Action +22 (+17, +12) to hit (thrown 20) 1d6+13 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Inspired Feast (emotion, mental)

If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

Size Alteration Two Actions (polymorph, primal, transmutation)

Gambulami is affected by a 4th-level Enlarge spell. This lasts for 1 minute, and Gambulami can Dismiss the Spell.

Thrashing Chomp Two Actions

Requirements Gambulami is larger than Small in size and has a creature Grabbed with his jaws


Effect Gambulami whips the creature around, smashing it against other nearby creatures. He makes an Athletics check against the grabbed creature's Fortitude DC. Regardless of the result, the creature is released from Gambulami's jaws afterward, escaping into the space in which it was grabbed.


Critical Success Gambulami uses a mighty spin to smash the held creature against every creature within his reach. Every creature, including the grabbed creature, takes 1d10+7 bludgeoning damage.

Success As critical success, but creatures take 1d10 bludgeoning damage.

Failure The creature breaks free.

Critical Failure The creature breaks free and Gambulami's spin causes him to fall Prone.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


Primal Innate Spells (DC 30, +22 to hit)

1st Level: Charm



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fey

Creatures of the First World are called the fey.