Ganzi Martial ArtistCreature 3
Source Pathfinder Bestiary 3
Perception +9 (low-light vision)
Languages Common, Protean
Skills Acrobatics +9, Athletics +10, Deception +7, Performance +7, Stealth +9
Str +3, Dex +4, Con +0, Int -1, Wis +2, Cha +2
AC 21; Fort +7; Reflex +11; Will +9; +1 status to all saves vs. controlled condition
HP 36
Speed 35 feet
Foot +11 (+7, +3) to hit (agile, finesse, sweep) 1d8+5 Bludgeoning
Shuriken +11 (+7, +3) to hit (agile, thrown 20) 1d4+5 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
+1 Status to All Saves vs. Controlled ConditionGanzi ResistanceThe ganzi gains resistance 1 to acid, electricity, or sonic (chosen randomly each day).
Effect: Ganzi Resistance
Ganzi SpellsTwo 2nd level spells of the following chosen at random each day using 1d12.
1: Acid Arrow, 2: Blur, 3: Hideous Laughter,4: Humanoid Form, 5: Illusory Object, 6: Mirror Image, 7: Resist Energy, 8: See Invisibility, 9: Shatter, 10: Sound Burst, 11: Spider Climb, 12: Telekinetic Maneuver
Variable ResistanceThe martial artist has resistance to acid, electricity, or sonic 1 (chosen randomly each day).
Flurry of KicksFrequency once per turn
Effect The martial artist makes two melee Strikes. The martial artist applies their multiple attack penalty to these Strikes normally.
Handspring KickRequirements The martial artist has both hands free
Effect The martial artist Steps, then makes a melee Strike at a -1 penalty.
Divine Innate Spells (See Ganz Spells) (DC 19, +11 to hit)
1st Level: Illusory Object
2nd Level: Acid Arrow, Blur, Hideous Laughter, Humanoid Form, Mirror Image, Resist Energy, See Invisibility, Shatter, Sound Burst, Spider Climb, Telekinetic Maneuver
Children of primeval chaos, ganzis intertwine the churning pandemonium of the Maelstrom with the more mundane tumult of mortal life. Some arise in bloodlines touched by creatures of chaos in generations previous, while others are changed by planar friction as the Maelstrom seethes upon the shores of creation, but all share the essence of anarchy in their blood and bone.
As children of chaos, ganzis vary wildly in appearance; protean-kin remain the most common, with patches of scales and feathers and mischievous slithering tails. Others might have stranger features, such as horns, glowing orange eyes, or limbs flickering with harmless auras of entropic energy. Ganzis might be dramatically shorter, taller, thinner, or stouter than is typical for their ancestry, and it's not uncommon for them to be mistaken for more common planar scions.
Independent-minded to a fault, often creative and capricious, ganzis prefer professions that allow them to serve as their own masters. If such a profession gives a ganzi opportunity to baffle or befuddle Golarion's more staid citizens, then all the better. Many ganzis develop reputations as outgoing, deviant, or thrill-seeking, and many heartily embrace these reputations and lean into them. Of all the planar scions, ganzis are among the most likely to take up life as wanderers.
Ganzis with a taste for close combat are sometimes drawn to martial arts, turning their curious forms into potent and unexpected weapons. It's common to find such ganzi in the temporary employ of others, whether out of a legitimately shared ideology or simply the need for money. Just as often, though, one may simply find a ganzi martial artist demonstrating their craft on a street corner or dealing out justice to enforcers of cruel laws.
Planar scions are beings infused with the essences of other planes. While the examples presented here include humans with planar heritages, members of nearly any ancestry can be born with an influx of planar energies and become a planar scion.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GanziA planar scion descended from a chaotic being of the Maelstrom, such as a protean.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.