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Gargoyle (BB)Creature 4

Source Pathfinder Beginner Box
Perception +10 (darkvision)
Languages none
Skills Acrobatics +10, Athletics +9, Stealth +12
Str +3, Dex +2, Con +3, Int -2, Wis +2, Cha -2

AC 21; Fort +13; Reflex +10; Will +10;
HP 40
Speed 25 feet (fly 40 feet)
Resistances Bludgeoning 5, Piercing 5, Slashing 5

Jaws One Action +13 (+8, +3) to hit 2d8+3 Piercing
Claw One Action +13 (+9, +5) to hit (agile) 2d6+3 Slashing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Clawed Feet Reaction (attack)

If the gargoyle is flying and a creature moves into an adjacent square below them, the gargoyle can use their reaction to make a claw Strike against that creature.

Statue One Action (concentrate)

Until the next time they use an action, the gargoyle appears to be a statue. A creature must succeed at a DC 32 perception check to figure out that the statue is really a creature.

Gargoyles are monstrous hunters made entirely of stone. They look like decorative statues and use this as camouflage to hide in plain sight in cities during the day and descend upon unlucky pedestrians at night. Their most common form is that of a horned humanoid with batlike wings, but individual gargoyles vary a great deal, with some appearing more or less humanoid and others resembling something else entirely.

Though most hunt alone, they sometimes form into groups called "wings." All the monstrous statues atop an old building could actually be living gargoyles.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.