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GarudaCreature 9


CGMediumCelestial
Source Pathfinder Bestiary 3
Perception +20 (darkvision)
Languages Celestial, Common, Vudrani
Skills Acrobatics +21, Athletics +17, Intimidation +19, Religion +16, Stealth +19, Survival +16
Str +4, Dex +6, Con +4, Int +2, Wis +3, Cha +4

AC 28; Fort +17; Reflex +21; Will +16;
HP 135
Speed 25 feet (fly 60 feet)

Beak One Action +21 (+16, +11) to hit (finesse) 2d10+7 Piercing + 1d6 Good
Talon One Action +21 (+17, +13) to hit (agile, finesse) 2d8+7 Slashing + 1d6 Good
Shock Composite Longbow One Action +22 (+17, +12) to hit (deadly d10, magical, range increment 100, reload 0, volley 30) 2d8+5 Piercing + 1d6 Good + 1d6 Electricity

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Electric Projectiles (arcane, evocation)

Any arrow the garuda fires gains the effects of a Shock rune.

Swooping Dive Two Actions

The garuda flies up to their Speed in a straight line, descending at least 10 feet, and then makes two talon Strikes.

Wind Blast Two Actions (air, evocation)

The garuda flaps their wings with intense force. This has the same effect as Gust of Wind (DC 27 fortitude) but in a 30-foot cone.

In an area with loose debris (at the GM's discretion), the gusts from the garuda's wings create a cloud that obscures vision, making any creature in the area Concealed, and creatures outside the area are concealed to those within the area.


Divine Innate Spells (DC 27, +19 to hit)

1st Level: True Strike (At Will)
2nd Level: See Invisibility
3rd Level: Haste
4th Level: Freedom of Movement


Garudas are noble, birdlike beings descended from the gods. They were born under the cerulean skies of the Outer Plane of Elysium but have since spread to the Material Plane, and it is here that they primarily reside. On Golarion,the largest garuda populations live in the rugged hills and mountains of Vudra, though some have spread to the Impossible Kingdom of Jalmeray and even to the eastern mountains of Garund.

Garudas usually roost in isolated aeries but spend much of their time gliding on the wind. Many garudas are nomadic or migratory, yearning to travel and soar above new landscapes. While they remain detached from humanoid societies, they are impetuous and gallant, frequently serving as protectors of communities near the cliffs and peaks where they roost. Some garudas instead combine their wanderlust and goodhearted nature by serving as messengers and emissaries between remote settlements, though most who take up this work abandon it after a few years when the same terrain becomes boring. Wandering garudas are no less compassionate, and many a tale tells of a garuda who came to the aid of a lost traveler or carried an endangered soul to safety.

Though they hold most living creatures in high regard, garudas loathe ophidian creatures-nagas in particular. Rarely do they come into contact without fighting, and a garuda will go out of their way to hunt down a naga if they hear even the tiniest hint of a rumor suggesting the presence of one.

A garuda's feathering and coloration range widely depending on the terrain they favor. Garudas in temperate woodlands might resemble jays or falcons, while tropical garudas sport bright plumage.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.