Giant AntCreature 2
Source Pathfinder Bestiary 2
Perception +7 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +8, Survival +7
Str +4, Dex +1, Con +4, Int -5, Wis +1, Cha -4
AC 18; Fort +10; Reflex +7; Will +5;
HP 30
Speed 40 feet (climb 20 feet)
Mandibles +11 (+6, +1) to hit 1d8+4 Slashing
Stinger +11 (+7, +3) to hit (agile) 1d6+4 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Giant Ant Venom (poison)Saving Throw DC 18 fortitude
Maximum Duration 4 rounds
Stage 1 1d8 poison and Enfeebled 1 (1 round)
Stage 2 1d10 poison and Enfeebled 2 (1 round)
Stage 3 1d12 poison and Enfeebled 3 (1 round)
Haul AwayRequirements The giant ant has a Large or smaller creature grabbed
Effect The giant ant Strides up to its full Speed, carrying the grabbed creature with it. It is Encumbered if the grabbed creature is Medium or larger.
GrabRequirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.
Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.
Giant ants are much like their smaller kin in their industrious habits, though growing to the size of ponies makes them much deadlier.
Ants are industrious insects that aid the natural processes of decay and renewal.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.