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Giant Bone SkipperCreature 7


UncommonNLargeAnimal
Source Pathfinder #158: Sixty Feet Under
Perception +17 (darkvision, bonesense (imprecise) 30 feet)
Languages none
Skills Acrobatics +19, Athletics +15, Stealth +15
Str +4, Dex +6, Con +4, Int -5, Wis +2, Cha -5

AC 25; Fort +15; Reflex +17; Will +15;
HP 115
Speed 25 feet (fly 40 feet)

Mandibles One Action +18 (+13, +8) to hit 2d10+6 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Bonesense (Imprecise) 30 feet

A giant bone skipper identifies bones and creatures with a skeletal system in the listed range.

Leaping Charge One Action

The giant bone skipper Leaps up to 20 feet. It then makes a mandibles Strike, gaining a +1 circumstance bonus to its attack roll.

Marrow Rot

Marrow rot affects only creatures with a skeletal system

Saving Throw DC 25 fortitude

Onset 1 day

Stage 1 Enfeebled 1 (1 day)

Stage 2 Enfeebled 2 (1 day)

Stage 3 Enfeebled 2 and Drained 1 (1 day)



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.