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Giant Centipede (BB)Creature -1


NMediumAnimal
Source Pathfinder Beginner Box
Perception +6 (darkvision)
Languages none
Skills Acrobatics +6, Athletics +2, Stealth +6
Str -1, Dex +3, Con +1, Int -5, Wis +1, Cha -4

AC 15; Fort +7; Reflex +6; Will +2;
HP 8
Speed 30 feet (climb 30 feet)

Mandibles One Action +6 (+1, -4) to hit (finesse) 1d4-1 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Giant Centipede Venom (poison)

A target that takes piercing damage from the centipede's mandibles Strike must succeed at a DC 14 fortitude save or take 1d10 poison damage.


Centipedes are relatively common arthropods that live, hunt, and scavenge amid dung and detritus. Scurrying about with surprising speed on the scores of legs attached to their long, segmented bodies, centipedes strike with poisoned mandibles.

Most giant centipedes (known as sewer centipedes when found in cities) nest in small groups but hunt alone. Attempts to domesticate giant centipedes to use as guardians or pets generally end poorly, but some goblin and kobold societies have developed effective methods of utilizing these vermin as guardians. Some societies roast and eat centipedes, often with pungent peppers, as a savory delicacy, although care must be taken in preparing the meal to avoid contaminating the flesh with the creature's venom.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.