Giant ChameleonCreature 3
Source Pathfinder Bestiary 2
Perception +10 (low-light vision)
Languages none
Skills Athletics +10, Stealth +10
Str +5, Dex +3, Con +1, Int -4, Wis +3, Cha -2
AC 18 all-around vision; Fort +8; Reflex +12; Will +8;
HP 60
Speed 30 feet (climb 20 feet)
Jaws +12 (+7, +2) to hit (reach 10) 1d10+7 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
CamouflageThe giant chameleon can change its coloration to match its surroundings. It doesn't need cover to attempt to Hide with a Stealth check.
All-Around VisionThis monster can see in all directions simultaneously, and therefore can't be flanked.
Tongue GrabIf the giant chameleon hits a creature with a tongue Strike, that creature becomes Grabbed by the giant chameleon. The target isn't Immobilized, but it can't move beyond the reach of the giant chameleon's tongue. A creature can sever the tongue with an attack that hits AC 15 and deals at least 4 slashing damage. Though this doesn't deal any damage to the giant chameleon, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Giant chameleons are legendary for their ability to change their skin color in response to their surroundings. Their eyes are capable of peering in different directions independently, making them almost as difficult to sneak up on as they are to notice in the first place.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.