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Giant CockroachCreature 1

Source Pathfinder Bestiary 2
Perception +6 (darkvision, scent (imprecise) 60 feet)
Languages none
Skills Acrobatics +6, Stealth +8
Str +1, Dex +3, Con +1, Int -5, Wis +1, Cha -1

AC 16; Fort +6; Reflex +8; Will +4;
HP 20
Speed 25 feet (climb 25 feet, fly 15 feet)

Mandibles One Action +8 (+4, +0) to hit (agile, finesse) 1d6+1 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.


Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Scurry Reaction

Trigger The giant cockroach is targeted by a melee attack

Effect The giant cockroach gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the cockroach Strides, Climbs, or Flies up to 10 feet.

Cockroaches are communal creatures, rarely setting out on their own unless they are searching for food. If an adventurer encounters a single giant cockroach while exploring, they had best take precautions against others, as there is likely an entire colony nearby.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.