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Giant FlyCreature 1


NMediumAnimal
Source Pathfinder Bestiary 2
Perception +8 (darkvision, tremorsense (imprecise) 30 feet)
Languages none
Skills Acrobatics +7, Athletics +6
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5

AC 17; Fort +6; Reflex +9; Will +6;
HP 20
Speed 20 feet (climb 20 feet, fly 40 feet)

Mandibles One Action +8 (+3, -2) to hit 1d6+3 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense (Imprecise) 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Avoid the Swat Reaction

Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see


Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.

Fly Pox (disease, virulent)

A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite

Saving Throw DC 16 fortitude


Onset 1 day

Stage 1 Enfeebled 1 (1 day)

Stage 2 as stage 1 (1 day)

Stage 3 Enfeebled 2 (1 day)

Stage 4 as stage 3 (1 day)

Stage 5 enfeebled 2 and Fatigued (1 day)


This pony-sized fly's twitching limbs seem to never stop moving as it constantly cleans itself and scoops anything edible into its mouthparts. While primarily carrion eaters, giant flies sometimes prey on livestock or other animals too slow to get away.


Giant flies are pony-sized insects that have massive compound eyes and bodies bristling with short, stiff hairs. Their lairs are notorious for the rotting meat they stockpile to lay their eggs into. Their maggot-dens are also prime breeding grounds for virulent diseases.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.