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Giant Flying SquirrelCreature 2

Source Pathfinder Bestiary 3
Perception +8 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +8, Athletics +6, Stealth +8
Str +2, Dex +4, Con +3, Int -4, Wis +2, Cha +0

AC 18; Fort +7; Reflex +10; Will +6;
HP 30
Speed 25 feet (climb 25 feet)

Jaws One Action +11 (+6, +1) to hit 1d8+4 Piercing
Claw One Action +11 (+7, +3) to hit (agile, finesse) 1d6+4 Slashing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Glide One Action

The giant flying squirrel glides through the air. It moves up to 40 feet horizontally and descends an equal distance. If it's still in the air and takes an action other than Gliding or ends its turn, it falls.

Though other squirrels can fall from a great height safely, flying squirrels can soar through the air. Flaps of loose skin between their limbs catch the air to keep them aloft as they leap from greater heights. They can use this technique to escape prey or reach places that would be difficult to climb up to.

The giant variety of flying squirrels dwell in the highest treetops. They're more likely to be in danger from airborne enemies than predators on the ground.

Squirrels' ability to dart into sticky situations, extract berries or nuts from the most precarious of circumstances, and then hide their loot from prying eyes make them nature's thieves in trees. Their cute appearance-soft fur, big eyes, and fluffy tails-makes them inconspicuous and endearing, at least to some. Their reputation among humanoids is split between those who consider them cute little creatures and others who believe they're vermin.

Usually no more than a nuisance on their own, they can become a dangerous annoyance under the command of a druid, fey, or other creature that practices nature magic or is otherwise tied to the natural world. With their ability to reach remote places, excellent eyesight, and adept problem-solving, squirrels can perform effective reconnaissance for druids.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.