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Giant Goliath BeetleCreature 3


NLargeAnimal
Source Pathfinder #169: Kindled Magic
Perception +10 (darkvision)
Languages none
Skills Acrobatics +7, Athletics +11
Str +5, Dex +1, Con +5, Int -5, Wis +2, Cha -1

AC 20; Fort +11; Reflex +7; Will +6;
HP 40
Speed 20 feet (burrow 10 feet, fly 20 feet)

Mandibles One Action +11 (+6, +1) to hit 2d8+3 Piercing
Foot One Action +9 (+4, -1) to hit 1d10+3 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Trample Three Actions

Medium or smaller, foot, DC 19 basic reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.