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Giant Joro SpidersCreature 8


UncommonNLargeAnimal
Source Pathfinder #160: Assault on Hunting Lodge Seven
Perception +17 (darkvision)
Languages none
Skills Acrobatics +14, Athletics +19
Str +6, Dex +3, Con +5, Int -5, Wis +2, Cha -4

AC 24; Fort +19; Reflex +17; Will +14;
HP 200
Speed 30 feet (climb 30 feet)

Fangs One Action +20 (+15, +10) to hit 2d10+8 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Joro Spider Venom (incapacitation, poison)

Saving Throw DC 25 fortitude

Maximum Duration 6 rounds

Stage 1 1d8 poison (1 round)

Stage 2 1d8 poison and Slowed 1 (1 round)

Stage 3 1d8 poison and Slowed 2 (1 round)

Stage 4 2d8 poison and Paralyzed (1d4 rounds)

Web Trap

A creature hit by the joro spider's web Strike is immobilized and stuck to the nearest surface until it Escapes (DC 25).



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.