Giant MantisCreature 3
Source Pathfinder Bestiary
Perception +9 (darkvision)
Languages none
Skills Acrobatics +8, Athletics +12, Stealth +12
Str +5, Dex +3, Con +3, Int -5, Wis +2, Cha +0
AC 20; Fort +10; Reflex +12; Will +7;
HP 40
Speed 25 feet (climb 25 feet, fly 20 feet)
Leg +12 (+8, +4) to hit (agile, reach 10) 1d10+5 Piercing
Mandibles +12 (+7, +2) to hit 1d12+5 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Deadly MandiblesTrigger The giant mantis Grabs a creature with its leg.
Effect The mantis pulls the creature adjacent to it, then makes a mandibles Strike against the creature.
Lunging StrikeThe giant mantis lunges forward, making a leg Strike with an extended reach of 20 feet.
Sudden StrikeOn the first round of combat, creatures that haven't acted are Flat-Footed to the giant mantis.
GrabRequirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.
Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.
These massive cousins of normal praying mantises stand taller than an average human. They stalk through dense forests, striking at meals from the trees.
These monstrously oversized insects are silent predators with lightning-quick forelegs and a bone-breaking bite.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.