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Giant Mining BeeCreature 2


NSmallAnimal
Source Pathfinder #169: Kindled Magic
Perception +9 (darkvision, tremorsense (Imprecise) 30 feet)
Languages none
Skills Acrobatics +7, Athletics +8
Str +4, Dex +3, Con +1, Int -5, Wis +1, Cha +0

AC 18; Fort +9; Reflex +11; Will +5;
HP 30
Speed 20 feet (burrow 10 feet, fly 40 feet)

Stinger One Action +11 (+6, +1) to hit (deadly d8) 1d6+4 Piercing
Mandibles One Action +11 (+7, +3) to hit (agile) 1d6+4 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense (Imprecise) 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Smoke Susceptibility

A giant bee is Slowed 1 for 1 round if it starts its turn in heavy smoke.


Giant mining bees have smaller bodies than giant worker bees but sometimes look larger due to their bristles, which resemble fur. They dig tunnels in sand, old wood, or stone to create nests and aggressively defend their lairs. Although not truly subterranean, giant mining bees are the most likely type of giant bees to be found underground, and some dwarf apiarists breed and train them.


Like their smaller counterparts, giant bees are highly territorial. Many types of giant bees construct hives in caves or abandoned buildings and are quick to attack creatures that they deem a threat to the single fertile queen, who almost never leaves the hive. Although most common in warm biomes with lots of vegetation, some giant bees live in arid or cold environments and are solitary rather than hive-dwelling.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.