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Giant OctopusCreature 8


NHugeAnimalAquatic
Source Pathfinder Bestiary
Perception +15 (low-light vision)
Languages none
Skills Acrobatics +17, Athletics +20, Stealth +17
Str +6, Dex +3, Con +4, Int -3, Wis +3, Cha -2

AC 27; Fort +16; Reflex +17; Will +15;
HP 135
Speed 15 feet (swim 40 feet)
Resistances Cold 10

Arm One Action +20 (+16, +12) to hit (agile, reach 15) 2d8+9 Bludgeoning
Beak One Action +20 (+15, +10) to hit 2d8+9 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Compression

A giant octopus can move through a gap at least 2 feet wide without Squeezing, and can Squeeze through a gap at least 1 foot wide.

Constrict One Action

1d8+9 bludgeoning, DC 26 basic fortitude


Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Giant Octopus Venom (poison)

Saving Throw DC 26 fortitude


Maximum Duration 6 rounds

Stage 1 2d6 poison damage and Flat-Footed (1 round)

Stage 2 2d6 poison damage, Clumsy 1, and flat-footed (1 round)

Stage 3 2d6 poison damage, Clumsy 2, and flat-footed (1 round)

Ink Cloud One Action

The octopus emits a cloud of black ink in a 30-foot cone. This cloud has no effect outside of water. Creatures inside the cloud are Undetected and can't use their sense of smell. The cloud dissipates after 1 minute.

The octopus can't use Ink Cloud again for 2d6 rounds.

Jet Two Actions (move)

The octopus moves up to 200 feet in a straight line through the water without triggering reactions.

Writhing Arms Two Actions

The giant octopus makes up to four Strikes with different arms, each against a different target. Each attack counts separately for the octopus's multiple attack penalty, but the penalty doesn't increase the penalty until the octopus has made all the attacks. If the octopus subsequently uses the Grab action, it can Grab any number of creatures it hit with Writhing Arms.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


Giant octopuses are found in the heart of deep, dark oceans.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.