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Giant OpossumCreature 2

Source Pathfinder Bestiary 3
Perception +8 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +10, Stealth +8, Survival +6
Str +4, Dex +2, Con +3, Int -4, Wis +2, Cha +0

AC 17; Fort +11; Reflex +8; Will +5; +2 circumstance to all saves vs. disease
HP 35
Speed 30 feet (climb 20 feet)
Resistances Poison 3

Jaws One Action +10 (+5, +0) to hit (deadly d10) 1d10+4 Piercing
Claw One Action +10 (+6, +2) to hit (agile) 1d6+4 Slashing
Tail One Action +10 (+5, +0) to hit (reach 15) 1d4+4 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

+2 Circumstance to All Saves vs. DiseaseFeign Death Reaction

Trigger The opossum is reduced below 15 HP

Effect The opossum collapses. It is Flat-Footed and can use actions that require only its mind, but any other action ends the ruse.

A successful DC 18 perception check to Seek or DC 18 medicine check to Recall Knowledge is required to determine that the animal is not, in fact, dead.

Revived Retaliation Reaction

Trigger The opossum is attacked or disturbed by a creature within reach while Feigning Death

Effect The opossum Strikes the triggering creature.

Grasping Tail

A giant opossum can drag a Small or Tiny creature it has Grabbed with its tail along with it when it Strides.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.

Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.

Larger species of opossum can eat nearly anything human-sized or smaller.

Few creatures have survived as long and in as many environments as the opossum.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.