Giant OspreyCreature 3
Source Pathfinder Society Scenario #1-04: Bandits of Immenwood
Perception +8 (low-light vision)
Languages none
Skills Acrobatics +11, Athletics +8
Str +3, Dex +4, Con +1, Int -4, Wis +1, Cha +1
AC 19; Fort +6; Reflex +11; Will +8;
HP 45
Speed 10 feet (fly 60 feet)
Beak +12 (+7, +2) to hit (finesse) 2d8+5 Piercing
Talon +12 (+8, +4) to hit (agile) 1d10+5 Slashing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Diving AttackThe giant osprey Flies up to double its fly Speed in a straight line, descending at least 10 feet, and then makes a talon Strike.
GrabRequirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.
Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.