Giant Pirate SkeletonCreature 8
Source Pathfinder One-Shot #1: Sundered Waves
Perception +18 (darkvision)
Languages none
Skills Athletics +22, Intimidation +17
Str +7, Dex +2, Con +4, Int -5, Wis +2, Cha +2
AC 26; Fort +17; Reflex +15; Will +14;
HP 125 (negative healing)
Speed 30 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5
Gaff Hook +20 (+15, +10) to hit (reach 10) 2d10+10 Piercing
Claw +19 (+15, +11) to hit (agile, reach 10) 2d8+10 Slashing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Easily DistractedThe giant pirate skeleton's poor vision makes it easily distracted by creatures that flank it. Whenever it has the flat-footed condition from being flanked, increase the penalty to its AC to -4.
Focused AssaultThe giant pirate skeleton makes two Strikes with its claw against one foe. The multiple attack penalty doesn't increase until after both attacks are resolved.
The giant pirate skeleton doesn't use this ability if there is more than one creature within its reach that it can see.
Impaling HookA creature critically hit by the giant pirate skeleton's gaff hook is impaled upon it.
The creature is Grabbed by the giant pirate skeleton and whenever the giant pirate skeleton maintains the grab, the creature takes 1d10+10 piercing damage from the agonizing wound.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
SkeletonThis undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.