Giant SilverfishCreature 0
Source Pathfinder #169: Kindled Magic
Perception +8 (darkvision)
Languages none
Skills Acrobatics +6, Athletics +4, Stealth +6
Str +2, Dex +4, Con +1, Int -5, Wis +1, Cha -2
AC 15; Fort +7; Reflex +8; Will +5;
HP 17
Speed 40 feet (climb 20 feet)
Mandibles +8 (+3, -2) to hit 1d6+2 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Voracious ConsumptionAction 1 minute
A giant silverfish consumes up to 1 Bulk of paper, cloth, or similar material. It can consume up to 8 Bulk each day.
WriggleTrigger A creature the giant silverfish can see targets it with an attack
Effect The giant silverfish gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the silverfish Steps.
It's uncommon for silverfish to congregate in sufficient numbers to constitute a swarm, but forgotten libraries or similar out-of-the-way places might harbor a multitude of the voracious pests.
A common pest with a silvery carapace and an undulating, fishlike scuttle, the nocturnal silverfish infests homes and libraries throughout Golarion. These insects aren't typically dangerous, but their tendency to devour books and clothing often puts them at odds with larger creatures.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.