Giant SkunkCreature 1
Source Pathfinder Bestiary 3
Perception +6 (low-light vision, scent (imprecise) 40 feet)
Languages none
Skills Acrobatics +7, Athletics +6, Stealth +7
Str +3, Dex +4, Con +3, Int -4, Wis +1, Cha +0
AC 16; Fort +8; Reflex +9; Will +4;
HP 21
Speed 25 feet
Jaws +8 (+3, -2) to hit 1d6+3 Piercing
Claw +8 (+4, +0) to hit (agile) 1d4+3 Slashing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Scent (Imprecise) 40 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Spray Blinding Musk (poison)The giant skunk propels potent, acrid musk in a 15-foot cone. Each creature in the line must attempt a DC 17 fortitude save.
Critical Success The target is unaffected.
Success The target is Sickened 1.
Failure The target is Sickened 3.
Critical Failure The target is Blinded for 1 round, becomes Sickened 3, and takes a -2 penalty to Stealth checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.
Effect: Musk
Giant skunks thrive in places where their larger size and more potent musk allow them to fend off predators their smaller cousins can't. With larger bodies come more powerful appetites, and giant skunks tend to be aggressive and territorial.
With their distinctive black bodies and white stripes or spots, skunks are instantly recognizable to most creatures. Those who catch a full blast of musk rarely decide to trouble a skunk again, as the revolting stench can linger for hours or even days. Removing the odor is difficult, typically requiring the aid of alchemy or magic.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.