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Giant Spider (BB)Creature 1

Source Pathfinder Beginner Box
Perception +7 (darkvision)
Languages none
Skills Acrobatics +7, Athletics +5, Stealth +7
Str +2, Dex +4, Con +1, Int -5, Wis +2, Cha -4

AC 17; Fort +6; Reflex +9; Will +5;
HP 16
Speed 25 feet (climb 25 feet)

Fangs One Action +9 (+4, -1) to hit 1d6+2 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Descend on a Web One Action (move)

The giant spider moves straight down up to 40 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage. A creature can Strike the web, which has AC 20 and 8 HP. If the web is reduced to 0 HP, the spider falls.

Giant Spider Venom (poison)

A target damaged by the spider's fangs must succeed at a DC 16 fortitude save or take 1d12 poison damage and gain the Flat-Footed condition for 1 round.

Web Trap

A creature hit by the giant spider's web Strike gets stuck to the nearest surface. It can't move until it successfully Escapes (DC 17).

Few everyday vermin inspire as much dread as the infamous spider. Giant spiders vary in size. The human-sized versions, sometimes called hunting spiders, are the most common type of giant spider, though not the largest.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.