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Giant Viper (BB)Creature 2

Source Pathfinder Beginner Box
Perception +7 (low-light vision)
Languages none
Skills Acrobatics +9, Athletics +8, Stealth +8, Survival +6
Str +3, Dex +4, Con +3, Int -4, Wis +1, Cha -2

AC 19; Fort +8; Reflex +11; Will +6;
HP 26
Speed 20 feet (climb 20 feet, swim 20 feet)

Fangs One Action +11 (+6, +1) to hit (finesse) 1d8+3 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Coiled Opportunity Reaction

If the giant viper is coiled and a creature moves into or through a square adjacent to it, the giant viper can use its reaction to make a fangs Strike against that creature.

Coil One Action

The giant viper uses an action to coil itself. While coiled, it can target a creature up to 10 feet away with its fangs Strike. After the giant viper Strikes with its fangs, it becomes uncoiled.

Giant Viper Venom (poison)

A target damaged by the snake's fangs must succeed at a DC 17 fortitude save or take 1d12 poison damage.

Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume their prey whole by unhinging their jaws and using powerful muscles to move the food down their throats and into their stomachs.

The giant viper's fangs, nearly as long as daggers, easily inspire fear. The venom injected by a giant viper can cause severe blood clotting and inflict tremendous damage.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.