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Giant VultureCreature 3


NLargeAnimal
Source Pathfinder Bestiary 3
Perception +12 (low-light vision)
Languages none
Skills Athletics +10, Stealth +9
Str +3, Dex +2, Con +4, Int -4, Wis +1, Cha -1

AC 18; Fort +13; Reflex +9; Will +6;
HP 50
Speed 10 feet (fly 35 feet)
Immunities sickened

Beak One Action +10 (+5, +0) to hit 1d10+5 Piercing
Talon One Action +10 (+6, +2) to hit (agile) 1d8+5 Slashing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Carrion Fever (disease)

The sickened condition from carrion fever can't be reduced while the affliction remains

Saving Throw DC 18 fortitude


Onset 1 day

Stage 1 Sickened 1 and Fatigued (1 day)

Stage 2 sickened 1, Slowed 1, and fatigued (1 day)

Projectile Vomit One Action

Frequency once per hour


Effect The giant vulture vomits up its last meal on a creature within 10 feet. The creature takes 3d6 acid damage with a DC 20 basic fortitude save. On a failed save, the target is also Sickened 1.


Recognizable at a distance by their black feathers and bald necks, vultures drift along air currents looking for carrion to serve as their next meal. Often grouping in committees of four or five, these scavengers wheel above battles and plague‑stricken towns, eager to feed. This feeding cycle plays an important role, especially in hot regions, as their particularly potent stomach acid neutralizes dangerous bacteria in their meals and thus removes it from the environment.

A giant vulture has a wingspan of up to 25 feet across and weighs up to 600 pounds. Less common than their smaller cousins, they typically live in areas that support a number of megafauna species. While imposing and certainly dangerous when provoked, even giant vultures are not hostile by nature, preferring to feast on the kills of others. They are more likely to vomit their last meal as a distraction while they flee than to attack other creatures. However, during particularly lean times, starving groups of giant vultures might work in unison to make a meal of livestock.

Giant vultures occasionally form parasitic relationships with larger creatures such as dragons or giants, picking at the remains of an unattended or forgotten meal. Crafters who use bones in their work have come to value this type of behavior. Flensing a creature properly is far slower than letting a committee of vultures strip the carcass and leave behind a clean skeleton. As food-motivated predators, younger vultures raised this way can be made to imprint upon owners, leading to a trend of keeping them as unusual pets.

While not magical in nature, vulture talons are traditionally used as charms in healing and removing disease, stemming from an old belief that the raptors were immune to the filth in which they strode. While this belief isn't strictly true, vultures do have several unique adaptations to avoid common diseases that would take out predators or even other scavengers. Due to their size, giant vulture talons in particular are sometimes used to craft weapons in regions where other resources are scarce.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.