Giant Worker BeeCreature 0
Source Pathfinder #169: Kindled Magic
Perception +5 (darkvision)
Languages none
Skills Acrobatics +6, Athletics +5
Str +2, Dex +3, Con +2, Int -5, Wis +1, Cha -1
AC 16; Fort +6; Reflex +9; Will +3;
HP 16
Speed 20 feet (fly 40 feet)
Stinger +8 (+3, -2) to hit (deadly d6, finesse) 1d4+2 Piercing
Mandibles +8 (+4, +0) to hit (agile, finesse) 1d4+2 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Smoke SusceptibilityA giant bee is Slowed 1 for 1 round if it starts its turn in heavy smoke.
Worker bees, exclusively female, exist to feed and defend a hive. They have no qualms about sacrificing their lives when confronting intruders in their territory. Worker bees can fight singly, in small groups, or in swarms of dozens. Giant worker bees inject a venom with their stings, but this venom is rarely dangerous except to people sensitive to it. Other worker bees have no stinger and only bite their enemies.
Like their smaller counterparts, giant bees are highly territorial. Many types of giant bees construct hives in caves or abandoned buildings and are quick to attack creatures that they deem a threat to the single fertile queen, who almost never leaves the hive. Although most common in warm biomes with lots of vegetation, some giant bees live in arid or cold environments and are solitary rather than hive-dwelling.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.