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Gibtas Spawn SwarmCreature 6


UncommonCNLargeAberrationSwarm
Source Pathfinder #164: Hands of the Devil
Perception +14 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +15, Survival +12
Str -4, Dex +5, Con +4, Int -4, Wis +2, Cha +2

AC 23; Fort +14; Reflex +17; Will +12;
HP 70
Speed 20 feet
Immunities acid, precision, swarm mind
Weaknesses Area Damage 5, Splash Damage 5
Resistances Bludgeoning 9, Piercing 5, Slashing 5

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Bounce Reaction

Trigger A creature that the gibtas spawn swarm can see targets the swarm with an attack


Effect The swarm bounces to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack, the swarm can Stride up to its Speed in a straight line as part of the reaction.

Bounding Swarm

The gibtas spawn swarm moves in loping bounces. The swarm ignores difficult terrain.

Swarming Bites One Action

Each enemy in the swarm's space takes 2d8 piercing damage and 1d6 acid damage (DC 22 basic reflex save). A creature that fails its save against Swarming Bites also takes 1d4 Persistent Acid Damage.


When a gibtas gorges itself on an incredible amount of flesh, it vomits up a pool of acid filled with tiny pink egg sacs that burst immediately. The new babies hunt as a pack, growing in size until they go their separate ways or consume each other.


This rubbery, spheroid scavenger is nearly all acid-dripping mouth, with five bulbous black eyes and two powerful, gangly legs. A gibtas often forms a bond with a single other creature-usually, a more powerful aberration- and serves this master loyally, if erratically. Creatures who keep a gibtas as a pet or guard soon learn to keep it away from any important possessions they don't want spattered with acid.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.