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Gilded Gunner GoonCreature 4


UncommonLEMediumHumanHumanoid
Source Pathfinder #179: Cradle of Quartz
Perception +8
Languages Common
Skills Acrobatics +11, Athletics +12, Deception +10, Stealth +12
Str +3, Dex +4, Con +3, Int +1, Wis +0, Cha +0

AC 20; Fort +11; Reflex +14; Will +8;
HP 60
Speed 25 feet

Dagger One Action +14 (+10, +6) to hit (agile, finesse, thrown 10, versatile s) 1d4+4 Piercing
Fist One Action +13 (+9, +5) to hit (agile, nonlethal) 1d4+3 Bludgeoning
Flintlock Pistol One Action +14 (+9, +4) to hit (concussive, fatal d8, range 40, reload 1) 1d4+4 Piercing

Sneak Attack

A Gilded Gunner goon's Strikes deal 1d6 additional precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.