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GimmerlingCreature 12


UncommonLESmallFey
Source Pathfinder Bestiary
Perception +21 (hungersense (imprecise) 30 feet, low-light vision)
Languages Aklo, Common, Sylvan
Skills Crafting +23, Deception +25, Nature +21, Stealth +25, Thievery +25
Str +4, Dex +7, Con +4, Int +5, Wis +3, Cha +4

AC 34; Fort +22; Reflex +25; Will +19;
HP 235
Speed 30 feet
Weaknesses Coldiron 10

Claw One Action +26 (+22, +18) to hit (agile, finesse) 2d8+7 Slashing
Jaws One Action +26 (+21, +16) to hit (finesse) 3d8+7 Piercing + 2d6 Poison
Hand Crossbow One Action +28 (+23, +18) to hit (range increment 60, reload 1) 2d6+3 Piercing + 2d6 Poison

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Hungersense (Imprecise) 30 feet

Hungersense allows the gimmerling to sense creatures that require food to live.

Treacherous Aura (aura, primal, transmutation)

15 feet Aura


Tangled roots, jagged divots, sharp rocks and other hazards appear on surfaces in the aura, creating difficult terrain.

Trip Up Reaction

Trigger A creature critically fails a melee attack to hit the gimmerling or moves into a space within the gimmerling's treacherous aura.


Effect The triggering creature must attempt a DC 32 reflex save.


Critical Success The target is unaffected.

Success The target is Flat-Footed until the start of its next turn.

Failure The target takes 2d10 bludgeoning damage and is flat-footed until the start of its next turn.

Critical failure As failure, and the target is knocked Prone.

Change Shape One Action (concentrate, polymorph, primal, transmutation)

The gimmerling changes into its natural form or that of any humanoid. In humanoid form, it loses its treacherous aura, and its equipment appears to be trinkets or toys. As a humanoid that lacks claws or fangs, it loses the matching Strike. If it loses its claw Strike, it gains a fist Strike that is identical except that it deals bludgeoning damage.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Disarm Two Actions

Requirements The gimmerling's last action was a success with a Strike that has Disarm in its damage entry.


Effect The gimmerling knocks a held or carried weapon to the ground in the target's space.

Sneak Attack

The gimmerling deals 2d6 extra precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Trickster's Step

The gimmerling ignores difficult terrain and doesn't trigger traps with its movement.


Gimmerlings are small, shapeshifting fey who stage ambushes to sate their endless hunger and childish greed. These cruelly curious fey obsess over finding and making unusual traps and sadistic weapons, and their favorite amusement is se eing these traps sprung or the weapons wielded. When on the Material Plane, they are frequently found in urban areas, particularly slums or other parts of town where they can either go unnoticed or be easily forgotten-and have plenty of victims to choose from.

A typical gimmerling disguises itself as an endangered child, doing so in hopes of drawing creatures close enough to rob. The gimmerling puts itself in apparent danger using a trap, construct, or bribed ally, or even a coerced monster like a @UUID[Compendium.pf2e.pathfinder-bestiary.Redcap]{Redcap}.

Because gimmerlings sometimes trade obscure smithing or trapping techniques in exchange for gifts that sate their curiosity, their greed, or their hunger, they have at times been worshipped as minor gods of the forge. Some disciplined gimmerlings work as honored artisans, elite guards, or spies for the demigods known as the Eldest who dwell in the depths of the First World.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fey

Creatures of the First World are called the fey.