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Ginjana MindkeeperCreature 11


UniqueCESmallDeroHumanoid
Source Pathfinder #153: Life's Long Shadows
Perception +22 (darkvision)
Languages Aklo, Common, Undercommon
Skills Acrobatics +24, Lore +24, Athletics +20, Intimidation +19, Medicine +20, Stealth +26, Thievery +24
Str +3, Dex +7, Con +3, Int +5, Wis +3, Cha +2

AC 31; Fort +14; Reflex +18; Will +12;
HP 195
Speed 20 feet
Weaknesses Vulnerable To Sunlight 20

Shortsword One Action +24 (+20, +16) to hit (agile, finesse, magical, versatile s) 2d6+13 Piercing
Heavy Crossbow One Action +25 (+20, +15) to hit (magical, range increment 120, reload 2) 2d10+13 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Deny Advantage

Ginjana isn't Flat-Footed to Hidden, Undetected, or flanking creatures of 11th level or lower, or by creatures of 11th level or lower using surprise attack.

Evasion

When Ginjana rolls a success on a Reflex save, she gets a critical success instead.

Sidestep Reaction

Trigger An attack roll to Strike Ginjana fails or critically fails


Effect Ginjana redirects the attack to a creature of her choice that is adjacent to her and within reach of the triggering attack. The attacker rerolls the Strike's attack roll against the new target.

Vulnerable to Sunlight

Ginjana takes 20 damage for every hour she's exposed to sunlight.

Hampering Blow

When Ginjana critically succeeds at an attack roll, the target of the attack is Clumsy 1 and Flat-Footed until the end of Ginjana's next turn.

Light Step

When Ginjana Strides or Steps, she ignores difficult terrain.

Mobility

Ginjana's movement doesn't trigger reactions when she Strides to move half her Speed or less.

Shadow Essence (poison)

Saving Throw DC 29 fortitude

Maximum Duration 6 rounds

Stage 1 3d6 negative damage and 2d6 poison damage (1 round)

Stage 2 3d6 negative damage, 2d6 poison damage, and Enfeebled 1 (1 round)

Stage 3 3d6 negative damage; 2d6 poison damage; and Enfeebled 2 (1 round)

Sneak Attack

Ginjana deals an extra 2d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Surprise Attack

On the first round of combat, if Ginjana rolls Deception or Stealth for initiative, creatures that haven't acted are Flat-Footed to her.


Innate Divine Spells (DC 30, +24 to hit)

3rd Level: Searing Light



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.