Ginjana MindkeeperCreature 11
Source Pathfinder #153: Life's Long Shadows
Perception +22 (darkvision)
Languages Aklo, Common, Undercommon
Skills Acrobatics +24, Lore +24, Athletics +20, Intimidation +19, Medicine +20, Stealth +26, Thievery +24
Str +3, Dex +7, Con +3, Int +5, Wis +3, Cha +2
AC 31; Fort +14; Reflex +18; Will +12;
HP 195
Speed 20 feet
Weaknesses Vulnerable To Sunlight 20
Shortsword +24 (+20, +16) to hit (agile, finesse, magical, versatile s) 2d6+13 Piercing
Heavy Crossbow +25 (+20, +15) to hit (magical, range increment 120, reload 2) 2d10+13 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Deny AdvantageGinjana isn't Flat-Footed to Hidden, Undetected, or flanking creatures of 11th level or lower, or by creatures of 11th level or lower using surprise attack.
EvasionWhen Ginjana rolls a success on a Reflex save, she gets a critical success instead.
SidestepTrigger An attack roll to Strike Ginjana fails or critically fails
Effect Ginjana redirects the attack to a creature of her choice that is adjacent to her and within reach of the triggering attack. The attacker rerolls the Strike's attack roll against the new target.
Vulnerable to SunlightGinjana takes 20 damage for every hour she's exposed to sunlight.
Hampering BlowWhen Ginjana critically succeeds at an attack roll, the target of the attack is Clumsy 1 and Flat-Footed until the end of Ginjana's next turn.
Light StepWhen Ginjana Strides or Steps, she ignores difficult terrain.
MobilityGinjana's movement doesn't trigger reactions when she Strides to move half her Speed or less.
Shadow Essence (poison)Saving Throw DC 29 fortitude
Maximum Duration 6 rounds
Stage 1 3d6 negative damage and 2d6 poison damage (1 round)
Stage 2 3d6 negative damage, 2d6 poison damage, and Enfeebled 1 (1 round)
Stage 3 3d6 negative damage; 2d6 poison damage; and Enfeebled 2 (1 round)
Sneak AttackGinjana deals an extra 2d6 precision damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Surprise AttackOn the first round of combat, if Ginjana rolls Deception or Stealth for initiative, creatures that haven't acted are Flat-Footed to her.
Innate Divine Spells (DC 30, +24 to hit)
3rd Level: Searing Light
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.