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Gluttondark BabauCreature 7


CEMediumDemonFiend
Source Pathfinder #152: Legacy of the Lost God
Perception +15 (darkvision, see invisibility)
Languages Abyssal, Celestial, Draconic, Telepathy 100 Feet
Skills Acrobatics +14, Athletics +15, Intimidation +16, Religion +12, Stealth +18, Thievery +16
Str +4, Dex +4, Con +4, Int +2, Wis +3, Cha +2

AC 26; Fort +16; Reflex +18; Will +15; +1 to all saves vs. magic
HP 135
Speed 25 feet
Immunities acid
Weaknesses Coldiron 5, Good 5

Longspear One Action +19 (+14, +9) to hit (evil, magical, reach) 1d6+8 Piercing + 1d6 Evil
Jaws One Action +18 (+13, +8) to hit (evil, magical) 1d6 Evil + 2d6+8 Piercing
Claw One Action +18 (+14, +10) to hit (agile, evil, magical) 1d6+8 Slashing + 1d6 Evil

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicMercy Vulnerability

Babaus revel in the gore of a well-timed attack, and when brutal wounds are restored, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6 mental damage. The babau can take this mental damage only once per round.

Reactive Slime Reaction

Trigger A creature within the babau's reach successfully hits the babau with a Strike


Effect The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a DC 26 reflex save.


Critical Success The attacker avoids the reactive slime.

Success The attacker takes 1d6 acid damage.

Failure The attacker takes 2d6 acid damage.

Critical Failure As failure, except the weapon used to Strike the babau automatically becomes Broken unless the weapon is made of a material that is immune to acid.

Grievous Strike Two Actions (attack)

The babau makes an attack with the intent of creating a particularly horrific and gory wound. It make a melee Strike. This counts as two attacks when calculating their multiple attack penalty. If this Strike hits, the babau deals an additional 1d6 damage and the creature struck is Sickened 2 for 1 round; this Sickened condition cannot be removed by retching.

Sneak Attack

A babau deals an additional 1d6 precision damage precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.


Innate Divine Spells (DC 26, +16 to hit)

2nd Level: Darkness, See Invisibility (Constant)
4th Level: Dimension Door, Dimension Door (At Will)

Rituals

1st Level: Abyssal Pact


The babau is an assassin, a murderer, and a sadist-certainly not unusual traits, yet their penchant for stealth and surprise sets them apart from their kin. Babaus form from mortal souls of lone killers-those who took pleasure in more personal murders, and particularly those with grisly patterns to their killings.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.