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GluttonwormCreature 19


UncommonNGargantuanBeast
Source Pathfinder #173: Doorway to the Red Star
Perception +32 (darkvision, tremorsense (imprecise) 100 feet)
Languages none
Skills Athletics +37
Str +10, Dex +4, Con +6, Int -4, Wis +5, Cha -1

AC 41; Fort +35; Reflex +29; Will +32;
HP 445
Speed 30 feet (burrow 40 feet)

Jaws One Action +37 (+32, +27) to hit (deadly 3d10, reach 20) 4d12+18 Piercing
Body One Action +33 (+28, +23) to hit 4d8+18 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Dune Dispersal (aura)

15 feet Aura


Ground in the aura is greater difficult terrain.

Inexorable

The gluttonworm recovers from the Paralyzed, Slowed, and Stunned conditions at the end of its turn.

It's also immune to penalties to its Speeds and the Immobilized condition, and it ignores difficult terrain and greater difficult terrain.

Sand Armor (necromancy, primal)

A gluttonworm in contact with a significant body of sand, such as a desert or beach, gains Fast Healing 10.

If the gluttonworm is subject to persistent bleed, the flowing blood quickly congeals with the sand covering its body, instantly ending the bleed duration and giving the gluttonworm a +2 circumstance bonus to AC until the end of its next turn.

Fast Swallow Reaction

Trigger The gluttonworm Grabs a creature, or a creature fails a Reflex save against a Gulping Charge


Effect The gluttonworm uses Swallow Whole.

Gulping Charge Three Actions

The gluttonworm Strides up to double its Speed and can move through the spaces of Large or smaller creatures, gulping each creature whose space the worm enters and attempting a body Strike against each of them.

The gluttonworm can use this Strike on each creature only once in a single use of Gulping Charge. Creatures can attempt a DC 41 basic reflex save against this damage.

Spew Sandstorm Three Actions (air, earth, evocation, primal)

The gluttonworm exhales swirling sand in a 60-foot cone. Creatures in the area must attempt a DC 41 reflex save.

It can't Spew Sandstorm again for 1d4 rounds.


Critical Success The creature is unaffected.

Success The creature takes 4d6 slashing damage and 4d6 bludgeoning damage from the scouring sand.

Failure The creature takes 8d6 slashing damage and 8d6 bludgeoning damage from the sand, and is Dazzled until the end of its next turn.

Critical Failure The creature takes 12d6 slashing damage and 12d6 bludgeoning damage and is Blinded for 1 hour.

Swallow Whole One Action (attack)

Huge, 3d10+17 bludgeoning and 2d6 slashing, Rupture 36


The monster attempts to swallow a creature of the listed size or smaller that it has grabbed in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Flat-Footed against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.

Improved Grab Free Action

The monster can use Grab as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has Grabbed.


Akiton's gluttonworms share many features of Golarion's cave worms, yet these immense predators are their own distinct species. Gluttonworms "swim" through the vast deserts of Akiton, moving almost like whales through the ocean as they forage for their next meals.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.