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Gnoll SergeantCreature 4


CEMediumGnollHumanoid
Source Pathfinder Bestiary
Perception +10 (darkvision)
Languages Common, Gnoll
Skills Athletics +13, Intimidation +9, Stealth +11, Survival +10
Str +4, Dex +2, Con +2, Int +0, Wis +1, Cha +0

AC 21; Fort +12; Reflex +10; Will +8;
HP 60
Speed 25 feet

Scimitar One Action +14 (+9, +4) to hit (forceful, sweep) 1d6+7 Slashing
Jaws One Action +14 (+10, +6) to hit (agile) 1d6+7 Piercing
Composite Shortbow One Action +12 (+7, +2) to hit (deadly d10, propulsive, range increment 60, reload 0) 1d6+4 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Bark Orders One Action (auditory, linguistic)

The gnoll sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step.

Pack Attack

A gnoll sergeant deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll sergeant's allies.

Rugged Travel

A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides.


When gnolls band together to form hunting or raiding parties, the strongest among them is often designated the leader or sergeant. These gnolls train extensively in the art of war. Their skill at arms and the respect they command make them powerful adversaries. In smaller clans or single family units, a gnoll sergeant might also serve as the group's leader in other affairs, such as sorting out domestic disputes or negotiating with rival gnoll clans.


Gnolls are short, hyena-headed humanoids who dwell in warm grasslands, savannas, and arid hills. Given their appearance, their affinity for hyenas should not be surprising; gnolls share their homes, food, and even many of their own behaviors with these animals. Much like hyenas, gnolls have a notorious reputation-they are known as bloodthirsty gluttons and slavers who worship demons or other reprehensible powers. Though these rumors are often true, the behavior of gnoll clans varies widely. Some groups are composed of capable hunters who rarely clash with other humanoids unless there is a conflict over territory. Others hew closer to the unsavory stories, preferring to raid settlements and enslave innocents, snatching the fruits of others' hard labor by strength of arms and forcing their victims to perform the hard, demeaning labor necessary to maintain the brutal clan.

Gnolls lack any particular reverence for the remains of the dead, which adds to their reputation as scavengers or even cannibals. They willingly eat nearly any other creature, including dead gnolls, which can evoke strong reactions from people and cultures with a strong taboo against cannibalism or desecrating the dead. To a gnoll, it is almost more offensive to not eat a dead body, no matter its origin; gnolls see no point in wasting precious meat in a harsh and challenging world. Worse still is the refusal to eat the flesh of a dead gnoll, which they consider an insult to that gnoll's memory and sacrifice and an implication that the gnoll's flesh is unworthy of consumption. In fact, they refuse to eat the bodies of particularly hated foes; particularly warmongering gnolls even spike the bodies or heads of such despised enemies on tall spears, which they place around their tribal holdings to dishonor the dead and intimidate would-be invaders.

Gnoll women are far stronger and more aggressive than gnoll men and are typically considered the leaders of their hunting packs and clans. Though gnolls tend to be disorganized when it comes to practical matters or negotiations, they are extremely efficient at working together to hunt down prey or overwhelm a group of foes. Much like hyenas, they prefer to hunt in packs, and are exceptionally skilled at setting up ambushes or separating individual targets from larger groups.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Gnoll

Gnolls are humanoids that resemble hyenas.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.