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Goblin Commando (BB)Creature 1

Source Pathfinder Beginner Box
Perception +5 (darkvision)
Languages none
Skills Acrobatics +6, Athletics +6, Intimidation +5, Nature +5, Stealth +6
Str +3, Dex +3, Con +2, Int -1, Wis +0, Cha +2

AC 17; Fort +7; Reflex +8; Will +5;
HP 18
Speed 25 feet

Greatsword One Action +8 (+3, -2) to hit (versatile p) 1d12+3 Slashing
Shortbow One Action +8 (+3, -2) to hit (deadly d10, range increment 60, reload 0) 1d6 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Goblin Scuttle Reaction

If a goblin ally ends a move action adjacent to the goblin commando, the commando can use their reaction to Step.

Most goblin communities teeter in a state of barely controlled disarray-a collective of creatures operating largely on gut instinct rarely follows any clear direction. Even goblin leaders tend to be impulsive, irresponsible, and generally just not that good at actually leading.

In theory, goblin commandos lead goblin raids. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming glory from their kin.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.