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Goblin SkeletonCreature -1

Source Pathfinder Society Scenario #1-14: Lions of Katapesh
Perception +2 (darkvision)
Languages none
Skills Acrobatics +6, Athletics +3
Str +2, Dex +4, Con +0, Int -4, Wis +1, Cha -2

AC 16; Fort +2; Reflex +8; Will +2;
HP 20
Speed 25 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Claw One Action +6 (+2, -2) to hit (agile, finesse) 1d4+2 Slashing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

The most common skeletal minions are mere guardians.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.