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Goblin Warrior (BB)Creature -1

Source Pathfinder Bestiary
Perception +2 (darkvision)
Languages none
Skills Acrobatics +5, Athletics +2, Nature +1, Stealth +5
Str +0, Dex +3, Con +1, Int +0, Wis -1, Cha +1

AC 16; Fort +5; Reflex +7; Will +3;
HP 6
Speed 25 feet

Shortsword One Action +8 (+4, +0) to hit (agile, finesse, versatile p) 1d6 Slashing
Shortbow One Action +8 (+3, -2) to hit (deadly d10, range increment 60, reload 0) 1d6 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Goblin Scuttle Reaction

If a goblin ally ends a move action adjacent to the goblin warrior, the warrior can use their reaction to Step.

The frontline fighters of goblin tribes prefer to fight in large groups-especially when they can outnumber their foes at least three to one. One doesn't need intense training or great toughness to become a goblin warrior. Anyone can aspire to this role, or be drafted into it during an emergency.

Goblin warriors delight in wreaking havoc. They think nothing of slaughtering livestock, stealing infants, or burning down buildings purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call "longshanks." What the goblins lack in consistency, long-term planning, and good sense, they make up for in sheer bravery and commitment.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.