Goliath SpiderCreature 11
Source Pathfinder Bestiary
Perception +22 (darkvision, web sense)
Languages none
Skills Acrobatics +18, Athletics +23, Stealth +22
Str +8, Dex +5, Con +7, Int -5, Wis +3, Cha -4
AC 30; Fort +25; Reflex +21; Will +17;
HP 220
Speed 45 feet (climb 30 feet)
Fangs +24 (+19, +14) to hit (reach 10) 2d12+12 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Web SenseThe goliath spider has imprecise Tremorsense to detect the vibrations of creatures touching its web.
Spring Upon Prey (attack)Requirements Initiative has not yet been rolled.
Trigger A creature touches the goliath spider's web while the spider is on it.
Effect The goliath spider automatically notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.
Descend on a Web (move)The goliath spider moves straight down up to 120 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage.
A creature that successfully Strikes the web (AC 20, Hardness 5, 20 HP) severs it, causing the spider to fall.
Goliath Spider Venom (incapacitation, poison)Saving Throw DC 30 fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison and Slowed 1 (1 round)
Stage 2 2d6 poison and Slowed 2 (1 round)
Stage 3 Paralyzed for 2d4 hours
Web TetherA creature hit by the spider's web Strike is Restrained and tethered to the spider, preventing it from moving farther away from the spider.
The spider can have one creature tethered at a time. The DC to Escape or Force Open the web is 30. The tether can be severed with a Strike (AC 20, Hardness 5, HP 20), but this doesn't free the restrained creature.
Goliath spiders dwell in the deepest jungles, where they build webs as big as temples and feast on prey as large as hippopotami.
Few everyday vermin inspire as much dread as the infamous spider.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.