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Granite GlyptodontCreature 8


NLargeEarthElemental
Source Pathfinder Bestiary 2
Perception +17 (darkvision, tremorsense (imprecise) 90 feet)
Languages none
Skills Athletics +18
Str +6, Dex +1, Con +6, Int +0, Wis +5, Cha +0

AC 28; Fort +18; Reflex +13; Will +17;
HP 145
Speed 30 feet (burrow 20 feet)
Immunities bleed, paralyzed, poison, sleep

Tail One Action +20 (+15, +10) to hit (forceful, reach 10, versatile p) 2d12+9 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Calcification (incapacitation, primal, transmutation)

A blow from a granite glyptodont's tail hardens the flesh of the creature struck. The target must succeed at a DC 26 fortitude saving throw or become Slowed 1 (or Slowed 2 on a critical failure). Further failed saves against calcification increase the value of the slowed condition. Once a creature's actions are reduced to 0 by calcification, that creature becomes Petrified. If the creature isn't petrified, the slowed conditions end once 1 minute passes without the creature failing a save against calcification.

Every 24 hours after it was petrified, the creature can attempt a DC 26 fortitude save to recover. On a success, it becomes flesh again, but is Slowed 1 for the next 24 hours. On a critical success, the creature recovers and isn't slowed. On a failure, the creature remains petrified, but can try again in 24 hours. On a critical failure, the petrification is permanent, and the creature can't attempt any more saves.

Earth Glide

A granite glyptodont can Burrow through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.


This squat and stony creature looks like an armadillo with a large raised back and a flail-like tail. The granite glyptodont has no true need to feed, as with all elementals, yet it does seem to linger after transforming the flesh of those it calcifies, as if the mere proximity of flesh fossilizing into stone pleases it somehow.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.