GrauladonCreature 2
Source Pathfinder #145: Hellknight Hill
Perception +7 (darkvision, scent (imprecise) 30 feet)
Languages Draconic, (can't Speak Any Language)
Skills Athletics +10, Stealth +6, Survival +5
Str +4, Dex +0, Con +4, Int -3, Wis +1, Cha -2
AC 17; Fort +12; Reflex +6; Will +7;
HP 35
Speed 20 feet (swim 30 feet)
Immunities paralyzed, sleep
Jaws +10 (+5, +0) to hit 1d12+4 Piercing
Tail +10 (+6, +2) to hit (agile) 1d8+4 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Reactive BreathTrigger The grauladon takes damage from an adjacent creature.
Effect The grauladon uses Noxious Breath, including the triggering creature in the area.
Body SlamRequirements More than one enemy is adjacent to the grauladon.
Effect The grauladon swings its tail at each adjacent enemy and attempts to Trip each creature adjacent to it. It rolls only a single Athletics check and compares the result to the Fortitude DC of each target.
Deep BreathA grauladon can hold its breath for 225 rounds (22-1/2 minutes).
Noxious BreathThe grauladon hisses and unleashes a nauseating cloud of halitosis in a 15-foot cone. Each creature in the area must succeed at a DC 18 fortitude saving throw or be Sickened 1 (Sickened 2 on a critical failure).
The grauladon can't use Noxious Breath or Reactive Breath again for 1d4 rounds.
Grauladons are vicious predators that appear crocodilian in form, but are in fact distant offshoots of dragonkind. They make their dens in the shallows of fetid ponds or isolated corners of larger bodies of water, usually in rural swamps or woodlands. Driven almost entirely by their base desire to feed, grauladons spend most of their time swimming leisurely underwater looking for prey such as fish or waterfowl. Possessed of a greed befitting their more majestic dragon cousins, grauladons often take down prey larger than they need, jealously guarding the corpses to keep scavengers away even as the meat rots. A typical grauladon is 16 feet long from its snout to the tip of its tail and weighs 1,500 pounds.
A grauladon's stench may seem supernaturally disgusting, but it is simply the result of the creature's fetid habitat and diet of rotting, waterlogged meat. As grauladons' exhalations bear a passing resemblance to dragons' breath, they have earned the nickname "mud drakes" from rural folk.
Grauladons can be found in both fresh and brackish water in most temperate climates. They prefer to lair in shallow waters, particularly where reeds or other foliage conceal their bulk from unsuspecting prey. Grauladons are highly territorial and won't tolerate other predators living or hunting near their homes.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.