Gray OozeCreature 4
Source Pathfinder Bestiary 2
Perception +8 (motion sense 60 feet, no vision)
Languages none
Skills Athletics +11, Stealth +10
Str +5, Dex +2, Con +4, Int -5, Wis +0, Cha -5
AC 14; Fort +12; Reflex +10; Will +8;
HP 60
Speed 10 feet (climb 10 feet)
Immunities acid, critical hits, mental, precision, unconscious, visual
Resistances Slashing 5, Piercing 5
Pseudopod +13 (+9, +5) to hit (agile) 1d6+5 Bludgeoning + 1d6 Acid
Motion Sense
A gray ooze can sense nearby creatures through vibration and air or water movement.
Puddled AmbushTrigger A creature enters a space occupied by a gray ooze
Requirements Initiative has not yet been rolled
Effect The gray ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.
Constrict1d6 bludgeoning damage plus 1d6 acid damage, DC 21 basic fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Gray Ooze AcidA gray ooze's acid damages only metal and organic materials, not stone.
GrabRequirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.
Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.
These dangerous oozes are the bane of any who travel through swamps, marshes, or damp caves. Easily masquerading as pools of clear water or patches of wet stone, gray oozes lie in wait for unwary victims to reach down for a drink or step into what appears to be a puddle, then lash out with whiplike pseudopods to ensnare and consume their hapless prey.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.