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Graylok AmbusherCreature 8


UncommonCELargeColdGiantHumanoid
Source Pathfinder #177: Burning Tundra
Perception +19 (low-light vision)
Languages Common, Jotun
Skills Acrobatics +16, Athletics +21, Intimidation +16, Stealth +18, Survival +16
Str +5, Dex +3, Con +4, Int +1, Wis +2, Cha +0

AC 26; Fort +16; Reflex +19; Will +13;
HP 130
Speed 30 feet
Immunities cold
Weaknesses Fire 10

Hatchet One Action +18 (+14, +10) to hit (agile, magical, reach 10, sweep, thrown 10) 2d6+9 Slashing
Fist One Action +18 (+13, +8) to hit (reach 10) 2d6+8 Bludgeoning

Deny Advantage

A Graylok ambusher isn't Flat-Footed to Hidden, undetected, or flanking creatures of 8th level or lower or creatures of 8th level or lower using sneak attack. However, such creatures can still help other creatures flank.

Opportune Backstab Reaction

Trigger A creature within melee reach is hit by a melee attack from one of the Graylok ambusher's allies


Effect The Graylok ambusher attempts a Strike against the triggering creature.

Brutal Beating

When the Graylok ambusher scores a critical hit with a melee Strike, the target is Frightened 1.

Dread Striker

Any creature that has the frightened condition is Flat-Footed against the Graylok ambusher's attacks.

Ice Stride

A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.

Light Step

When the Graylok ambusher Strides or Steps, they ignore difficult terrain.

Sneak Attack

The Graylok ambusher deals an additional 2d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.