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Greater Shadow WispCreature 3


RareCETinyUndead
Source Pathfinder Society Scenario #1-01: The Absalom Initiation
Perception +8
Languages Necril
Skills Acrobatics +9, Stealth +13
Str -3, Dex +4, Con +1, Int -3, Wis +1, Cha +3

AC 19; Fort +8; Reflex +11; Will +8;
HP 60 (negative healing)
Speed 10 feet (fly 30 feet)
Immunities death effects, disease, paralyzed, poison, unconscious
Weaknesses Fire 5, Light 5

Shadow Tendril One Action +12 (+7, +2) to hit (finesse, magical) 2d8 Negative

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Light Weakness

An object shedding magical light (such as from the light spell) deals additional damage to the shadow wisp.

Shroud One Action (divine, necromancy)

Requirements The shadow wisp's previous action was a hit against an adjacent creature with its shadow tendril Strike.


Effect The shadow wisp Steps into the creature's space and attempts an acrobatics check against the target's Reflex DC to attach itself to the target's shadow. As long as it remains attached, it moves with the target and is Flat-Footed to attacks from the target. The target can spend a move action on its turn to attempt a Reflex save against the wisp's Acrobatics DC to escape the shroud.

Stretch Shadow One Action (divine, necromancy)

Requirements The shadow wisp is attached to a living creature.


Effect The shadow wisp slips into the attached creature's shadow, dealing it 1d6 negative damage. It can use the attached creature's shadow to make a shadow tendril Strike against another target up to 10 feet away



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.