🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Grim Rictus RobberCreature -1


UncommonCNMediumHumanHumanoid
Source Pathfinder Society Scenario #4-02: Return to the Grave
Perception +3
Languages Common
Skills Athletics +5, Lore +6, Society +2
Str +3, Dex +1, Con +2, Int +0, Wis +1, Cha +0

AC 13; Fort +6; Reflex +3; Will +3;
HP 10
Speed 25 feet

Sickle One Action +5 (+1, -3) to hit (agile, trip) 1d4+2 Slashing
Rock One Action +3 (-2, -7) to hit (thrown 10) 1d4+2 Bludgeoning

Power of the Mob

When three or more robbers are adjacent to each other each commoner gets a +1 circumstance bonus to Athletics checks to Shove, attack rolls, and damage rolls.


Though not every commoner is downtrodden, many live hard lives of toil as they work to keep their families fed and housed in relative comfort. While many commoners are just simple folks who keep to themselves, sometimes commoners rebel, either rising up to face their oppressors or persuaded or even duped into joining nefarious plans and criminal conspiracies. Commoners benefit from power in numbers, and a crowd of commoners can accomplish a great deal more than their rulers often expect.


Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes-due to economic downturn, famine, or war-the ranks of the less fortunate exceed the community's capacity to support them. In heartless neutral and evil societies, poverty is seen as an inevitability that can never be truly eradicated, or even worse, as a tool to be manipulated for political gain.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.