Grisantian LionCreature 12
Source Pathfinder Lost Omens: Monsters of Myth
Perception +25 (low-light vision, scent (imprecise) 60 feet)
Languages Common, (can't Speak Any Language)
Skills Acrobatics +22, Athletics +25, Intimidation +25, Stealth +22, Survival +22
Str +7, Dex +5, Con +7, Int -3, Wis +4, Cha -2
AC 32; Fort +25; Reflex +22; Will +19;
HP 215
Speed 35 feet (climb 20 feet)
Immunities disease
Resistances Fire 10, Physical 10
Jaws +26 (+21, +16) to hit 3d10+14 Piercing
Claw +26 (+22, +18) to hit (agile) 3d8+12 Slashing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Scent (Imprecise) 60 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Dual PounceThe grisantian lion Strides and makes two claw Strikes against the same creature at the end of that movement. Each attack counts against the grisantian lion's multiple attack penalty, but the penalty doesn't increase until after the grisantian lion makes both attacks. If both attacks hit, combine their damage for the purpose of resistances and weaknesses.
Rendclaw.
If the grisantian lion Rends after a successful Dual Pounce, combine the Rend's damage with that from the Dual Pounce for the purpose of resistances and weaknesses.
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
Vicious RendTrigger The grisantian lion uses Rend
Effect The target's armor takes damage equal to the damage from Rend. The target can attempt a DC 29 basic reflex save to reduce this damage.
GrabRequirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.
Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
PrimalThis magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.