Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

GristleburstCreature 2

Source Pathfinder Blog
Perception +7
Languages Common, Goblin
Skills Acrobatics +7, Crafting +8, Intimidation +6, Nature +7, Stealth +7, Survival +7
Str +0, Dex +0, Con +0, Int +0, Wis +0, Cha +0

AC 18; Fort +10; Reflex +8; Will +6;
HP 30
Speed 25 feet
Resistances Fire 1

Dagger One Action +9 (+5, +1) to hit (agile, versatile s) 1d4+1 Piercing
Lesser Alchemist's Fire One Action +11 (+6, +1) to hit (alchemical, bomb, range increment 20, splash) 1d8+1 Fire
Lesser Acid Flask One Action +11 (+6, +1) to hit (alchemical, bomb, range increment 20, splash) 1 Acid
Dagger One Action +11 (+7, +3) to hit (agile, thrown 10, versatile s) 1d4+1 Piercing

Infused Items

Gristleburst carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations:

Acid Flask (Lesser) (2)

Alchemist's Fire (Lesser) (4)

Eagle Eye Elixir (Lesser) (2)

Quick Bomber One Action

Gristleburst draws an alchemical bomb with an Interact action and throws it as a ranged Strike.

Quick Smoke Bomb Free Action

Cost 1 batch of infused reagents

Effect Gristleburst mixes up a short-lived lesser acid flask or lesser alchemist's fire without attempting a Crafting check. It remains potent only until the end of his next turn. When he throws this bomb, in addition to its normal effects, it creates a cloud of smoke in a 10-foot radius burst. Creatures in that area have the Concealed condition, and other creatures are concealed to them. This smoke lasts for 1 minute or until dissipated by a strong wind.



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.