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Groetus's Chosen (1-2)Creature -1

Source Pathfinder Society Scenario #1-22: Doom of Cassomir
Perception +2
Languages Common
Skills Deception +1, Lore +6, Intimidation +1, Occultism +1, Society +2, Stealth +4
Str +2, Dex +3, Con +2, Int +1, Wis -1, Cha +0

AC 15; Fort +5; Reflex +6; Will +2; +0 will save vs. higher ranked cultists
HP 20
Speed 25 feet

Dagger One Action +6 (+2, -2) to hit (agile, versatile s) 1d4+2 Piercing
Dagger One Action +5 (+1, -3) to hit (agile, range, thrown 10, versatile s) 1d4+2 Piercing

-2 Untyped to Will Saves vs. Higher-ranked CultistsFanatical Frenzy One Action

Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy

Effect The cultist flies into a frenzy that lasts 1 minute.

While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is Fatigued.

Effect: Fanatical Frenzy



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.