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GrothlutCreature 3


NMediumAberrationMindless
Source Pathfinder Bestiary
Perception +5 (darkvision)
Languages none
Skills Athletics +11
Str +4, Dex -2, Con +4, Int -5, Wis +0, Cha -3

AC 19; Fort +11; Reflex +5; Will +7;
HP 50
Speed 20 feet
Immunities acid, mental

Claw One Action +11 (+7, +3) to hit (agile) 1d10+8 Slashing
Digestive Spew One Action +7 (+2, -3) to hit (acid, range increment 15, splash) 2d6 Acid

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Disgusting Demise (acid, poison)

When the grothlut is reduced to 0 Hit Points, its digestive organs rupture, unleashing alchemical acid and poison upon all creatures in a 30-foot emanation. Each creature in the area must succeed at a DC 19 fortitude save or take 2d6 acid damage and become Sickened 1 (double damage and Sickened 2 on a critical failure).

Piteous Moan (auditory, aura, emotion, mental, occult)

60 feet Aura


Each non-grothlut creature that enters or starts its turn within the area must succeed at a DC 17 will saving throw or become Sickened 1 (Sickened 2 on a critical failure). The creature then becomes temporarily immune for 1 minute.

The grothlut can activate or deactivate the aura by using a single free action that has the concentrate trait. A grothlut usually does not begin moaning until it senses the presence of a non-grothlut creature, and it usually stops once it doesn't sense any more such creatures.


Sluglike abominations, grothluts are fleshwarps that were once humans. While their head and torsos are vaguely human, their arms are rubbery and move awkwardly at their sides. Wretched creatures, they moan piteously when other creatures are near, perhaps as the last remnants of their shattered human consciousness pleads to be free from their horrid warped form.

Many fleshwarpers consider the grothlut to be a failure of a creation, as the transformation all but stamps out the human consciousness. Others disagree, arguing that warping the creature's mind makes it all the more useful, since its stupidity makes it pliable and easy to herd. Drow typically use grothluts as guardians that slowly patrol the edges of their enclaves. Once in position, grothluts can be used as crude shock troops, unleashed to soften enemy forces before more-valuable warriors wade in and cut down the enemies who have been nauseated by the grothluts' exploded organs and flesh.


Some creatures, notably drow, are not happy with merely killing their enemies. They revel in the total degradation of their foes through the horrifying transformative technique known as fleshwarping. Though the fleshwarping process was not created by the drow, many believe they perfected it. The drow torture their enemies in vats of churning magical reagents, reshaping their flesh and psyche alike into horrid and monstrous things. The reconstitution of flesh results in countless variations of fleshwarps, and the following are just a couple of examples of these horrors.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.