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Guard CaptainCreature 1

Source Pathfinder Society Scenario #1-08: Revolution on the Riverside
Perception +6
Languages Common
Skills Acrobatics +4, Athletics +7
Str +4, Dex +1, Con +2, Int +1, Wis +1, Cha +1

AC 18; Fort +7; Reflex +4; Will +4;
HP 24
Speed 25 feet

Battle Axe One Action +9 (+4, -1) to hit (sweep) 1d8 + 4 Slashing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Sudden Charge Two Actions

The guard captain Strides twice. If the guard captain ends their movement within a melee reach of at least one enemy, they can make a melee Strike against that enemy.



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.