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Half-Formed AbrikandiluCreature 2

Source Pathfinder Society Special #3-98: Expedition Into Pallid Peril
Perception +8 (darkvision)
Languages Abyssal, Celestial, Draconic, Telepathy 100 Feet
Skills Athletics +7, Intimidation +5
Str +2, Dex +0, Con +3, Int -2, Wis +0, Cha +0

AC 14; Fort +10; Reflex +5; Will +3;
HP 23
Speed 25 feet
Weaknesses Coldiron 3, Good 3

Claw One Action +9 (+5, +1) to hit (agile) 1d4+2 Slashing
Jaws One Action +9 (+4, -1) to hit 1d8+2 Piercing
Hurled Debris One Action +7 (+2, -3) to hit (range increment 20) 1d4+2 Bludgeoning


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Telepathy 100 feet (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Hatred of Mirrors

An abrikandilu loathes the sight of their reflection. When a creature Interacts with a mirror within sight of the wrecker demon, the demon takes a -2 penalty to Will saves against Intimidation checks.

An abrikandilu that ends their turn adjacent to a mirror or that's attacked by a creature holding a mirror takes 1d6 mental damage (this usually leads abrikandilus to focus their efforts on destroying nearby mirrors using Wreck).

Disfiguring Bite (curse, divine, necromancy)

When the abrikandilu hits a creature with a jaws Strike, the creature must succeed at a DC 17 fortitude save or become physically mutilated.

The creature then takes a -1 status penalty to Charisma-based checks.

This penalty remains for 24 hours even if the wounds are healed.

Effect: Disfiguring Bite

Wreck One Action

The abrikandilu makes two claw Strikes against an unattended object or held mirror. Held mirrors use the holding character's AC.

If both Strikes hit, combine their damage for the purpose of overcoming any Hardness or resistance.

These Strikes don't count toward the abrikandilu's multiple attack penalty, nor does that penalty apply to these Strikes.

Divine Innate Spells (DC 20, +12 to hit)

1st Level: Fear


1st Level: Abyssal Pact

Wrecker demons, also known as abrikandilus, despise beautiful things and do everything in their power to destroy both people and objects regarded as such. An abrikandilu forms from the souls mortals who were vandals, misanthropes, or defacers of artwork, particularly if their destructive actions stemmed from feelings of powerful envy.

An abrikandilu loathes only one thing more than beauty: their own visage. The mere sight of their face-reflected in a mirror, a shield, or even a pool of water- can send a wrecker demon into a rage. Many demon slayers leverage tactic to their advantage, venturing into battle with polished steel shields and cold iron blades at the ready.

Mortal souls that have been twisted and corrupted by sin sometimes arise in the afterlife as demons. These powerful and destructive fiends seek to spread their particular sin to warp more souls, thereby bolstering their numbers and continuing the cycle.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.