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Hana's HundredsCreature 15


UniqueNMediumHumanHumanoidTroop
Source Pathfinder #166: Despair on Danger Island
Perception +23
Languages Taldane, Tien
Skills Acrobatics +27, Athletics +30, Intimidation +27
Str +8, Dex +6, Con +6, Int +1, Wis +2, Cha +4

AC 37; Fort +29; Reflex +23; Will +23;
HP 270 (troop defenses (180/90)
Speed 30 feet
Weaknesses Area Damage 20, Splash Damage 10

Form Up One Action

The troop chooses one of the squares it currently occupies and redistributes its squares to any configuration in which all squares are contiguous and within 15 feet of the chosen square. The troop can't share its space with other creatures.

Troop Movement

Whenever Hana's Hundreds Strides, the team first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the team enters difficult terrain, the extra movement cost applies to the whole team.

Troop Defenses

Thresholds 180 (12 squares), 90 (8 squares)


Troops are composed of many individuals, and over the course of enough attacks and downed comrades, troops shrink in size. Most troops start with 16 squares (4 by 4), and their Hit Points have two listed thresholds, typically the first is at 2/3 their maximum Hit Points and the second is at 1/3 their maximum Hit Points. Once the troop drops below the first threshold, it loses 4 squares, leaving 12 squares remaining, and the first threshold becomes the troop's new maximum Hit Points. Once the troop falls below the second threshold, it loses another 4 squares, leaving 8 squares remaining, and the second threshold becomes the troop's new maximum Hit Points. In order to restore its size and maximum Hit Points, a troop needs to spend downtime to use long-term treatment on casualties or recruit new members to replace the fallen. At 0 Hit Points, the troop is reduced down to 4 squares, which is too few to sustain the troop, so it disperses entirely, with the few remaining members surrendering, fleeing, or easily dispatched, depending on their nature.

A damaging single-target effect, such as a Strike, can't force a troop to pass through more than one threshold at once. For instance, if a troop had 60 Hit Points, with thresholds at 40 and 20, a Strike for 50 damage would leave the troop at 21 Hit Points, just above the second threshold. A damaging area effect or multi-target effect can cross multiple thresholds at once and could potentially destroy the entire troop in one shot.

Non-damaging effects with an area or that target all creatures in a certain proximity affect a troop normally if they affect the entire area occupied by the troop. If an effect has a smaller area or numbers of targets, it typically has no effect on the troop. However, if the effect can target at least four creatures or cover at least four squares in the troop, and if it would prevent its targets from acting, cause them to flee, or otherwise make them unable to function as part of the troop for a round or more, the troop loses loses a number of Hit Points equal to the amount required to bring it to the next threshold, removing 4 squares. If an effect would both deal damage and automatically cross a threshold due to incapacitating some of the creatures in the troop, apply the damage first. If the damage wasn't enough to cross a threshold on its own, then reduce the Hit Points to cross the threshold for the incapacitating effect.

Rain of Knives Two Actions

Hana's Hundreds launch a volley of throwing knives in a 10-foot burst within 50 feet that deals4d6+13 piercing damage (DC 33 basic reflex). When the team is reduced to 8 or fewer squares, this area decreases to a 5-foot burst

Run Them Over! Three Actions

Hana's Hundreds attempt to trample all foes in their way. The team Forms Up and Strides twice, moving through the space of Medium or smaller creatures. Each creature the team moves through takes4d8+14 bludgeoning damage (DC 33 basic reflex save). On a critical failure, the creature is also knocked Prone.

Whirlwind of Blades One Action

One Action to Three Actions

Frequency once per round

Hana's Hundreds flail their swords wildly at each enemy adjacent to the team (DC 33 basic reflex save). The damage depends on the number of actions.


One Action>2d8 slashing damage

Two Actions> 3d8+13 slashing damage

Three Actions> 4d8+16 slashing damage



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.