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Hannis DrelevCreature 12


UniqueNEMediumHumanHumanoid
Source Pathfinder Kingmaker
Perception +17
Languages Common, Skald
Skills Acrobatics +22, Athletics +23, Lore +19, Deception +24, Intimidation +24, Society +19, Stealth +22, Thievery +20
Str +5, Dex +4, Con +3, Int +1, Wis -1, Cha +4

AC 33; Fort +23; Reflex +25; Will +18;
HP 220
Speed 25 feet

Longsword One Action +26 (+21, +16) to hit (disarm, magical, versatile p) 2d8+11 Slashing
Hatchet One Action +25 (+21, +17) to hit (agile, sweep) 1d6+11 Slashing
Crossbow One Action +23 (+18, +13) to hit (range increment 120, reload 1) 1d8+6 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Defensive Slice Two Actions

Requirement Baron Drelev hasn't attempted a Strike during this turn.


Effect Baron Drelev assumes a defensive position with his weapons out, then attempts a melee Strike. He takes a -2 status penalty on all Strikes (including this one) and gains a +2 status bonus to his AC until the start of his next turn.

Effect: Defensive Slice

Dramatic Disarm

If Baron Drelev scores a critical success on an Athletics check to Disarm an opponent, he can choose to have the disarmed item fly 1d4 × 5 feet in a random direction rather than have it fall to the ground in the opponent's space. If this causes the item to land in a space occupied by a creature with at least one free hand, that creature can attempt a DC 20 reflex save to catch the item (otherwise it falls to the ground in that space).

Harrying Swordfighter

Baron Drelev adds the disarm weapon trait to any sword he wields.

Skirmish Strike One Action

Frequency once per turn

Effect Baron Drelev Steps and then Strikes or Strikes and then Steps.

Sneak Attack

Baron Drelev deals 2d6 extra precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.


Hannis Drelev spent his youth in Brevoy frustrated at the lack of opportunity for advancement. When he heard Lady Jamandi was looking for volunteers to aid her in exploring and taming the Stolen Lands, he saw an opportunity to bolster his fame. In the months since, Hannis has come to regret his decision, and now that he has been forced to surrender to Irovetti and Armag, his attitude has shifted from frustration to outright cruelty.

Drelev comes across as a sullen, greedy, conceited man, never satisfied with his lot in life, but always disdainful of anyone who has less than him. Though skilled at politics, the baron fancies himself a skilled swordsman as well. He loves dueling and often spars against his own guardsmen and senior officers. He likes to show off, taunting and belittling those he overpowers, but reacts angrily to situations where others get the best of him.

A patient opponent who prides himself on his ability to skillfully outmaneuver his foes, Baron Drelev begins nearly every turn with Defensive Slice. He favors disarming foes, and attempts to do so once per round when facing an armed foe, mocking them wickedly if he's successful and cursing them violently if not.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.